Turbo Tracks

A red car races past stars on a Turbo Tracks road, seen from above

// Game

A top-down racer with the police on your tail: ten tracks, three difficulties, and a cop by the road who busts you if you stop.

  • Client

    Our game studio

  • Location

    Worldwide

  • Platform

    Browser, desktop and mobile

Play it in your browser

// The challenge

An arcade racer is easy to start and hard to put down, but only if the cars feel quick and every race carries some danger. This one had to deliver that in a browser tab, on a laptop or a phone turned sideways.

// What we built

What we built, piece by piece

  1. 01

    Ten tracks on asphalt, dirt and lakeside roads, by day and night

  2. 02

    Police who give chase and bust you if you stop

  3. 03

    Stars that fill your nitro for a burst of speed

  4. 04

    Stars for a top-three finish, and new tracks to unlock

Built with Phaser and Vite.

// The build

How we built it

Every race is three laps against three other cars. Tracks open one at a time, from Green Valley through Dust Bowl, Lakeside Loop, Barrel Alley, Canyon Run and City Circuit, then Midnight Rally, Oil Slick Bay and Jump Park, to a Grand Final run at night. Our own tips post suggests learning each one on Easy first.

Some tracks have a police car waiting by the road, and the level card shows where before the race starts. It gives chase as you pass, and stopping anywhere near it gets you busted. The usual way to get caught is a spin-out, so the handbrake matters: tapping Space into a tight corner drifts the car round instead of braking it to a crawl.

Star rewards rise with the difficulty, to one and a half times on Medium and double on Hard. Nitro on Shift is best saved for a long straight with a cop behind. On a laptop the car drives on the arrow keys or WASD, and on a phone the game asks to be turned sideways and installs from the browser as a full-screen landscape app.

// In numbers

The project in numbers

Start a similar project

10

tracks, from Green Valley to the Grand Final

3

difficulty levels, with double rewards on hard

4

cars on the starting grid

// More projects

More work like this

All projects