Mobile App Development

A designer tests an app on a phone over printed screen sketches

// Mobile App Development

Apps your customers keep on their home screen, from the first clickable prototype to store launch.

An app has to earn its place on someone’s phone, because people try it once and delete it if the first few minutes are confusing, slow or pointless. We design the one job it has to do well first, test a clickable prototype with real users, then build for iOS and Android and handle both store submissions.

  • A prototype you can test before we build

  • iOS and Android, handled together

  • Store submission handled for you

Talk to us about this

// What’s included

What an app project covers

01

UI/UX design

User flows and screens designed around the one job your app has to do well.

02

Clickable prototype

A prototype you can put in front of users and investors before any code is written.

03

Accounts and payments

Sign-up, login, profiles and in-app or card payments, set up securely.

04

Notifications

Push notifications that bring people back for the right reasons, without spamming them.

05

Admin panel

A web dashboard where your team manages users, content and orders without touching code.

06

Testing and store launch

Testing on real iOS and Android devices, then App Store and Play Store submission.

// How it runs

From prototype to the app stores

Weeks 1–2

Design and prototype

Flows and screens designed, turned into a clickable prototype and tested with real users.

From week 3

Build in cycles

The app built in short cycles, with a test build on your own phone at the end of each one.

Launch

Test and submit

Tested on real devices, submitted to both stores and watched closely through the first weeks.

What you walk away with

  • UI/UX designs and a clickable prototype
  • An iOS and Android app, live in the stores
  • An admin panel for your team
  • Source code in your own repository
  • Store listings and submission handled
  • Support and updates after launch

// Portfolio

Our work

01 / 09

// Questions

Asked about this service

Usually not. For most apps we use one shared codebase for both platforms, which keeps the cost down and the two versions in step. When an app needs deep access to the phone’s hardware, we recommend native development instead and explain why.

It happens, usually over a policy detail. We build with the store guidelines in mind from the start, handle the submission, and fix and resubmit if a reviewer asks for changes.

Phones and operating systems update every year, so apps need looking after. Our support plans cover updates, fixes and new features based on what your users ask for.